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The OptiTrack VR driver lets you stream tracking data of the head-mounted display (HMD) and the controllers from Motive into SteamVR.
The plugin ships in an installer package (MSI), and it will set up the driver along with a tool for configuring streaming settings. Using this, the tracking data from Motive can be used to override the tracking of the VR system in any applications that are compatible with SteamVR.
For the camera system to track the HMD, a set of markers must be attached to the HMD. You can either use the active markers (Active HMD clip or Active Tags) or the passive markers. Passive markers are retroreflective markers that reflect infrared light emitted from the IR LEDs on the camera. On the other hand, the active markers are LED markers that emit the IR light and has the intelligence to be uniquely identified.
In general, for most VR applications, using active markers is recommended for better tracking stability and ease of use. Active markers also have advantages over passive markers when tracking a large number of objects. For applications that are sensitive to the accuracy of the tracking data, using passive marker may have more benefits. To get more help with finding the best solution for your tracking application, please contact us.
When using the active markers, you can conveniently put a set of 8 markers onto the HMD by using the HMD Clip, or you can attach the markers from the Tag manually onto the HMD using adhesives and marker posts.
Active HMD Clip is an HMD enclosure with a total of 8 active markers embedded for tracking. At the time of writing, there are active HMD clips for Vive Pro / Valve Index HMDs available on the webstore. The clips can be mounted easily by pushing it onto the HMD until the latches click, and you can detach it by gently lifting the three latches located at the top, left, and right side of the clip.
Once the clip has been mounted, next step is to import the provided rigid body asset into Motive and refine the definition to get the calibrated pivot point position and orientation, which will be explained on the next section.
You can either use the passive retro-reflective type markers or the active LED markers to track the HMD. Passive markers are retroreflective markers that reflect infrared light emitted from the IR LEDs on the camera. On the other hand, the active markers are LED markers that emit the IR light which gets uniquely identified in Motive. Either type of marker can be used to track HMDs. Using active marker is recommended especially for applications that involve tracking of multiple HMDs in the scene.
After the markers have been placed on the HMD, a rigid body asset must be defined from those markers in Motive.
For HMDs, their rigid body pivot point must be placed at the root of the user's nose when the HMD is put on.
If this is not positioned accurately, there may be unexpected smoothing during head rotations. For the best VR experience, it is very important to have this pivot set up correctly. Please follow the below instruction to get the calibrated pivot point of the HMD.
This feature can be used only with HMDs that have the OptiTrack Active HMD clips mounted.
For using OptiTrack system for VR applications, it is important that the pivot point of HMD rigid body gets placed at the appropriate location, which is at the root of the nose in between the eyes. When using the HMD clips, you can utilize the HMD creation tools in the Builder pane to have Motive estimate this spot and place the pivot point accordingly. It utilizes known marker configurations on the clip to precisely positions the pivot point and sets the desired orientation.
This is supported only for Motive versions 2.1.2 or above. If you are using any other versions of Motive 2.1, please update the version to 2.1.2, or use a template to create the rigid body definition; instructions for which is provided in the following page: Using a Template File to Create Vive Pro Active Clip Rigid Body
Please make sure the following softwares are installed on the computer.
Important Note on SteamVR version (1.16.8):
Downgrading SteamVR to version 1.15.12:
Download the OpenVR driver from the downloads page. Once downloaded, launch the installer and follow the prompts to set up the driver.
Once the driver has been successfully installed, launch the configuration utility software (C:\Program Files\OptiTrack\OpenVR Driver\ConfigUtil). Using this tool, you can load and check existing configurations and make changes to the settings as needed. To import current settings, click Load and to save out the changes, click Save.
Please make sure you are running this tool with admin privileges; if not, it might not be able to modify the settings properly. If the configuration software detects a running instance of SteamVR through OpenVR, it will be indicated as Initialized at the very top as shown in the image. Please note that when the settings get modified while SteamVR is running, the SteamVR must be restarted to apply the changes.
First, configure the connection settings so that the driver listens to the Motive server where the tracking data is streamed from. The server address must match the address where Motive is streaming the data to, and the local address must match the IP address of the computer on the network where the driver is installed.
In the HMD section, enable the HMD and input the rigid body ID of the HMD. The rigid body ID must match the streaming ID property of the HMD rigid body definition in Motive.
Save the configurations by clicking on Save. This will modify the set of configurations in the steamvr.settings file in the steam installation directory and they will override the HMD tracking with the tracking data from Motive. If you already had an instance of OpenVR or SteamVR running, restart the application to apply the changes.
Launch SteamVR. If the driver is successfully set up, you should see a tracker icon added beneath the HMD icon and the HMD will now be using the motion capture system instead of the base stations. Here, please make sure all of the lighthouse base stations are powered off.
Important note: External pivot calibration feature is not supported for controllers in Motive 2.2. This will be supported in the next release. In 2.2, you will need to manually position and orient the rigid body pivot point.
When needed, the Vive controllers can be configured as well. To do so, open the configuration utility tool while SteamVR is running. At the top of the configuration tool, it should indicate OpenVR status as Initialized and the controllers must be showing up in SteamVR. Then, in the controller sections, enable the controllers, specify the override device using the drop-down menu, and input the corresponding streaming ID of the controller rigid bodies in Motive. Once everything has been configured, save the changes and restart SteamVR. When the override is configured properly, SteamVR will have additional tracker icon per each enabled controller.
Now that the driver is set up, the HMD tracking will be overridden by tracking data from the mocap camera system, and you can integrate HMDs into the game engine through their own VR integration.
First of all, make sure the streaming settings are configured in Motive for streaming out the data:
Please make sure the Unity project is configured for OpenVR development. In Unity, open player settings from Edit → Project Settings → Player and select the OpenVR under the Virtual Reality SDK lists. Once this is set up properly, it will play the scene on the HMD.
Unity-OpenVR documenation: https://docs.unity3d.com/Manual/VRDevices-OpenVR.html
Make sure Unreal Engine is configured for SteamVR development. Please refer to the Unreal Engine's documentation for more information on developing for SteamVR.
Unreal Engine-SteamVR: https://docs.unrealengine.com/en-us/Platforms/SteamVR
This driver is designed for streaming of HMD and controller tracking data only. For streaming tracking data of other rigid body objects, you will need to use the corresponding plugins (UnrealEngine or Unity). In other words, the HMD tracking data will be streamed through the SteamVR using the driver you've installed, and all other tracking data will be streamed through the plugin's client origin.
When using both the VR driver and the plugins (UE/Unity), it is important that the client origin object is located at the origin without any rotations. In other words, it must have the position set to (0,0,0) and the rotation set to (0,0,0).
When using the Unreal Engine plugin, you will need to additionally create a custom pawn for properly aligning the coordinate systems between SteamVR and OptiTrack UE plugin: